When investing in gaming equipment, users can often make big purchases that don't end up meeting their standards, which results in a loss of time, money, and effort.
Problem
Gaming ecommerce websites often make it difficult to truly find what you want at a reasonable price. Because of this, users tend to spend time searching extensively on different websites to compare options.
Solution
Gamify is a desktop and mobile solution that looks to provide users with the information and product specs they need while providing a workflow that allows for easy comparison.
Project Context
Affiliation: Google UX Certification on Coursera
My role: This project was an individual graduate-level project, and I took on the role as a UX designer and researcher. My responsibilities involved conducting surveys, defining user problems, iterating on ideas, building interactive prototypes, and usability testing.
Tools used: Figma, Adobe Photoshop
Duration: 11 weeks
Gathering Data
In order to better empathize with users based on research, I conducted a survey with individuals who actively play video games and purchase gaming equipment. I asked each of them the following questions:
How do you currently shop for gaming equipment?
What are the most important things to you when you shop for gaming equipment?
What kind of information are you looking for when you shop for gaming equipment?
What makes a good or bad experience for you when you shop for gaming equipment?
Any specific examples of a good/bad experience shopping for gaming equipment?
If you shop for gaming equipment online, which sites do you use?
Any additional information to share about how you shop for gaming equipment?
User Personas and Journey Map
Using the information from the responses I got, I created personas to represent the needs of my users and made a user journey map to show what the customer experience might look like as users interacted with my app. By gathering testimonials, I felt that my understanding of the product users was better informed.
Journey Map
Conducting Competitive Analysis
To find gaps in the market that my app could fill, I created a competitive audit, where I evaluated the first impressions, interactions, visual design, and content of both direct and indirect competitors. These websites included Game Stop, Best Buy, Slick Deals, and Target.
Some opportunites I found were:
Making information like pricing, ratings, specs, and warranty front and center
Allowing users to save items they're interested in to compare later
Using consistent navigation, page structure, and visuals
Information Architecture
I outlined the pages of my website using a sitemap and then established a user flow to strengthen my understanding of my app's information architecture.
Sketching Initial Concepts
Through paper wireframes, I was able to rapidly iterate between different versions of a specific screen and choose different features that would address user needs. Then, I refined my wireframes and brought them into Figma.
Digital Wireframes
Usability Testing
The kind of study I chose to conduct was unmoderated usability testing, which differs from its moderated counterpart. This is where participants get to perform tasks and provide feedback on their own time. Some of the main strengths of unmoderated usability testing include:
Respecting a participant's time
Gathering data in a natural environment
Avoiding biases introduced from the moderator
High flexibility
I tested a low fidelity prototype with 5 individuals. To structure participant feedback, I divided the study into prompts and encouraged users to share their first impressions, pain points, and recommendations:
Sign into the app
Search for a product
Add 6 potential candidates to your saved list
Access your saved list
Select the first saved item, view its details, and add it to your cart
Go back to your saved list, select a second saved item, and purchase immediately to go directly to your cart
Proceed to checkout and confirm order (assume that you've used this app once before)
Any final thoughts about the whole experience?
Then, I created an affinity map to organize the data and find patterns. I found that users wanted more visual feedback while checking out, more organization options for saved items, and more sign-in methods.
Taking the feedback from my usability tests, I made the following changes:
Added the ability to sign in with Apple
Renamed "saved items" to "favorited items" to better match the mental model for the heart icon
Added the ability to organize favorited (previously called "saved") items into lists for easier product comparison
Added a badge to indicate the quantity of items users are about to purchase and prototyped toasts to appear as confirmation for adding an item to the cart
High Fidelity Wireframes
Testing the Product
Similarly to my first round of unmoderated usability testing, I wrote prompts to structure user feedback. Since I was testing a high fidelity prototype this time, I had to make adjustments to account for the increased level of detail.
Sign into the app
Search for a gaming laptop
Add 3 potential candidates to your favorites list:
ROG Strix G16
Acer Nitro V
Acer Predator Helios
Access your favorites list. Pretend that you favorited a headset some time prior to looking for a laptop
Select the ROG Strix G16, view its details, and add it to your cart
Go back to your saved list, select the headset, and purchase immediately to go directly to your cart
Let's say you would like to have a favorites list for laptop recommendations. Create a new list called Laptop Recommendations
Add the 3 laptops into this list
View your new list and then navigate back to the cart
Proceed to checkout and confirm order (assume that you've used this app once before)
Any final thoughts about the whole experience?
The feedback was much more positive the second time testing. My prototype was recognized for its visual aesthetic and streamlined purchasing process. Of course, there was a consensus of feedback about the new features I added to the favorites page, which was making lists and organizing items into those lists.
Prototype 1
Prototype 2
In my first prototype, uncategorized items were located at the top of the page, and items that were organized into lists were grouped at the bottom. This unfortunately meant that a single item couldn't be placed in multiple lists.
The solution was moving lists to the top of the page and placing each individual item underneath. This way, lists were still easily accessible, and an individual item could be categorized into multiple lists if needed.
After users created a new list, the original prototype would place the empty list towards the bottom of the screen. Users expressed confusion, as they weren't immediately sure how to organize items into that list.
In my second prototype, I made sure to place the new list at the top of the page with a placeholder to add new items. This would give a better visual cue of where users can click to add items to an empty list.
Prototype 1
Prototype 2
Login
Log into your account however you'd like with multiple options.
Explore products
Search for your favorite products and explore new releases and great deals.
Favorite items
Heart any items that interest you so you can view them later.
Save your favorites
Access your favorites to revisit items for comparison.
View product details
Evaluate items using user reviews and detailed product specs.
Add to cart
Bring items into your cart directly from your favorites list.
Create a list
Make lists to categorize groups of favorite items.
Organize favorites into lists
Multiple lists can contain the same item for maximum flexibility.
Access your lists
Collect potential candidates and rule out options before purchasing.
Checkout
Make well-informed decisions, and purchase equipment with confidence.
Overall User Reception
"I think it's a great improvement from what I've seen before, and I am excited to see any future changes!"
-Jackson
"Overall, it's pretty user friendly. It's also very pretty and straightforward to use!"
-Sammy
"I really like the experience and it seemed pretty streamlined! Nice attention to detail!"
-Michelle