I designed a solution to address one of the most common and persistent issues we experience as working individuals: setting up group meetings between 3 or more people. Overlay is designed to make those meetings happen.
I reworked and maintained Trimble's design system to ensure consistent and robust styling across web, mobile, and desktop applications. This involved design research, building over 50 components on Figma, and creating high fidelity prototypes to validate the design system.
I partnered with a nonprofit called Clear Direction Mentoring and redesigned their website to improve its usability, navigability, and information architecture. The new design increased online traffic by 40%, which effectively enhanced the organization's online presence.
After struggling to reserve a meeting room on the Boulder Public Library's website, I was determined to redesign a better desktop and mobile reservation experience.
Through iterative design and user testing, I redesigned the ticket purchasing process of the Denver Zoo from low fidelity sketches to a high fidelity prototype.
A dexterity game with a somewhat satirical take on gaming culture. Use a desktop device and a mouse to play through a series of random mini games and realize one thing: you do fake labor for fun
A multitasking game where the player's objective is to constantly fix a problematic restroom for as long as they can. In order to play the game, users must play with an alternative controller made of janitor supplies
A reimagined version of Pong, where a player must use a flashlight to both move their paddle and prevent game elements from going invisible
I used Japanese tabletop robots (TOIO) to allow two users to play a familiar game and interact in a shared physical space despite both parties being located in different physical locations
Contributors: James Tran, Isabella MacDonald
Creating a collaborative experience between two players where the commands of one player lead the action of another player
Contributors: James Tran, Jackson Greer, Max Epperson
https://www.instructables.com/Get-Lost-a-Collaborative-Maze-Game/